π₯ Mount And Blade Bannerlord Workshop Not Making Money
yes this screen is from 1.8.0 clean. year 1888, so a little bit down the road. i also made the experience that the workshops are less static on their income. mostly in a negative way. the silversmith made 800 denars at the first 2 days and then it dropped down to 200, sometimes below. never got back to 800 again.
In Mount & Blade 2: Bannerlord, there are two types of passive income: workshops and caravans. Both types of businesses are available to any player at any time in the game. They are costly, especially at the beginning of the game, so itβs worth thinking twice before investing the first 15-20 thousand dinars in your business.
FEATURES. Prevents loss of relation points with members of the same faction/kingdom for executing a prisoner. Adds renown for executing a prisoner ( 15 for a clan leader and 10 for others) Adds influence for executing a prisoner ( 10 for a clan leader and 5 for others) Reduces penalty with a clan for executing a member ( from -60 to -40 if the
In 1 collection by MethKing. MCGA Mod-Collection v1.1.0. 8 items. Description. With Make Calradia Great Again [MCGA] all factions and cultures finally get a new coat of paint offering a complete overhaul of toop trees and balancing. We have set ourselves the task of providing Calradia with more cultural immersion and diversity.
I never ever ever ever look at my workshop to see what it is making. I just want it to be higher than ZERO. if it is higher than zero. I'm happy. I'm getting a renown. Late game. Workshops can pump out BIG money.. your 7 workshops can make 5k per day or more. Thats decent.. Sadly, this is also when u get in a big army vs army fight.. and u
175. 145. r/Bannerlord β’ 15 days ago. I have 67 lords as prisoners, all from asarai and sturgia. I don't know if I should give them the good old chop chop, let em go free or ransome them. 131. 40. r/Bannerlord β’ 1 mo. ago.
MCM supports three setting types - Global, PerCampaign and PerSave. Global are shared across characters and saves, PerCampaign are persistent within a single campaign, PerSave are stored within the save file! It provides 5 types of options: Bool. Int Slider / Textbox.
Definitely a NO. Never buy two of the same workshops in one city. I built two wood workshops in a town where there was constantly ~300 of cheap wood (like 13g per piece). After the first one was built the average amount of wood in the town dropped to 200, and the average price got up to 20g.
If the towns villages don't produce what the workshop needs, it won't make anything, thus won't make money. How much the villages produce (hearth) effects how much you produce. How much your product sells also matters. Also: workshops make money in intervals, as they need time to create their product.
If current capital is less than 10000, then your workshop is not making enough to cover cost of materials + wages. Last, DON'T BUY A BREWERY. Since patch 1.9 the game is flooded with breweries at the start because grain is available everywhere, and so beer ends up being extremely cheap all over the map.
The parties will pay their own soldiers and even make profits for you if you take them into an army and you defeat some enemy armies. Defeat one enemy army and your parties will go from costing you, to making several thousand a day. During times of peace parties can be expensive to maintain, but during times of war they are good money makers.
It seem to be similar to the workshop coding where you have to fill the initial investment first. I read something about the code at one time and now I cannot find the link. At any rate, check your clan tab to ensure the caravan is still moving, not captured. If it is good, give it a week or so. Also, they do make money.
o0DwYz.
mount and blade bannerlord workshop not making money